But I want retroarch. I have retroarch running multiple other systems. all n64 emus should default to 4:3 (assume you meant this), since that's what they were normally. it's possible to change it in the config of gliden64, though. Retroarch to load and play the game. I am currently trying to run ParaLLel on my Chromebook using the android app. Settings are also unified so configuration is done once and for all. Expected behavior. Retroarch crashes when trying to load a game using the Mupen64Plus core. Next, quit Retroarch and reopen it, go to Settings -> Drivers -> Video and change the driver to “vulkan”. RetroArch is a frontend for emulators, game engines and media players. I have even tried multiple sets of retroarch. The two main N64 cores in Retroarch are Parallel64 and Mupen64. Glide settings must be tweaked (but give the best results when done) Letters' texture distorted in Rice. As far as we are concerned, Parallel N64 is already an example of a 'standalone' N64 emulator that doesn't use plugins. It only crashes through Retroarch. Scroll down the list until you reach ‘GFX Plugin’. The treasure room crashes in the Maya world. ParaLLel N64 core will not open. mupen64plus-gliden64 is not retroarch so you won't get any options. Now start up a game with this core. Technical Support: SOLVED. N64 Cores Not Working. I have tried multiple audio and video drivers. The app opens fine, but when I try and run ParaLLel, RetroArch just crashes. When using Vulkan drivers on RA, Parallel crashes it at whatever N64 game I boot, if I set GFX plugin and RSP plugins to Parallel. It just so happens that this 'standalone' N64 emulator can be easily swapped in and out of any program that supports the libretro API, whether it be Kodi, RetroArch, or any other program. Mupen64Plus runs properly on my system as a standalone program. I just tried the new Parallel core on RetroArch 1.8.6 and I seem having the same problem that OP experienced. Steps to reproduce the bug. 1. Now open a ROM using the ParaLLel 64 core and it will work with the Vulkan driver (using very accurate if low-resolution N64 graphics). Here is my log. A few caves crash in the dinosaur world. Set ‘RSP plugin’ to ‘parallel… RetroArch is the only cross-platform emulator supported by the Ocarina of Time Item Randomizer staff, and the number 1 recommended emulator regardless of platform. But can not get n64 to run. ... (newer version of RA), and select ‘Nintendo – Nintendo 64 (paraLLEl N64)’. Game window flashes black on the screen and immediately closes. Doesn't matter what game I try, RetroArch closes. Any help please and thank you. Dynarec has random crashes. The bubble with reflections that leads to the cloud world gives a hard time to all video plugins. Namely, neither core works with the Vulkan driver by default. I have a Windows 7 freshly installed PC, with a GTX 1050 with the latest 388 drivers, and when video driver is set to Vulkan on Retroarch v1.6.7 and running an N64 rom it crashes with the below log file. World is white/yellow in glN64. In RetroArch, go to Online Updater. Actual behavior. Set this to ‘parallel’. Go to the Quick Menu and go to ‘Options’. If you run your other Retroarch cores using the Vulkan video driver, then you may encounter problems with both of these N64 cores. I can get the games to run in other emulators. I can't seem to bring up any retroarch options with it though and it defaults to 3:4 aspect ratio. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface.