For some reason, I can't win. Political power - Silent workhorse, free trade (if Axis will trade back), prioritize steel for guns, industry company, army logistics, infantry, 5% attack. China will get 30-50k guns and 300 planes. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Playing HOI4 is pretty complicated.But when you get all the basics,you will play nicely. I'm almost done with China!! Important to get early but the navy will determine your success in the East Indies. Guys...the HOI4 Multiplayer content has been lacking the past few days...Nothing is happening, no memes are showing up and games are ending way too quickly. Get your templates to both 20 for infantry and 10 for marines. Ways to make that happen: TAC bombers (if you did the research for TAC 2s) to hit their airports, seize the airport in north west Borneo and Andaman, have better planes than them. 100%. They have Army Corruption and a lot of other stuff, but I just can't … Use the exp from training to fix your infantry templates. You want the battlefleet permanently under manual control. If it focuses on you, rather than the action in France or the Far East, Rome will burn. This is the most important part of the game. Build up artillery. Declare war. Duplicate your starting division, one division train and continue adding infantry battalions until you have a 50 width training template. Train 101 units of the single battalion, deploy ASAP. Battle fleet will contain all of your fightin' CLs as well as enough DDs to cover the useful capitals (so you need 80 or so) and you're basically good to go. Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. Lastly, carriers are pretty useless this patch even with the +20% sortie efficiency and base strike doctrine. Take all your subs in one task force, split them into 10 groups, tell them to convoy raid 12-15 different sea zones. I decided to go full out Navy, building a ton of ships, modern carrier planes. Also make the airport in East Heibei level 2 unless China is not defending Beijing. If you take the Dutch East Indies and Singapore, you've basically won the game for the Axis as you now have 70% of the world's rubber. Admiral traits - concealment expert is the best trait in the game followed by the flyswatter's upgrades to buff your CLs. The Ultimate guide to PRC in hoi4. National focus on industry first. I didn't use your strategy yet, but I just want to say you that I won! decisively defeating china in this war will be crucial to your future industrial and military build up. You also should get support weapons and the arty soft attack upgrade. Use all the screens in the battlefleet if necessary and keep the capitals in port. I don't remember its name but starts with a G. Before you invade China. But we're not going base strike. To improve the result, you can plan naval invasion, 2-3 division each to Shanghai, Guangzhou, and the ports in between. That sounds pretty good, especially putting the tank in my infantry division, thats one thing i always forget/ignore. Hi, i was thinking about trying a game as Japan, but im not sure how to get Japan to work. Fleet composition - subs are the easiest. I'm not particularly good but I have had some success with Japan with this method: take some of the focuses that give you factories right off the bat, then Chinese Border Incident ASAP. Do it twice with the same general for the invader trait, do it directly on to a port so you guarantee it's guarded. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. That should leave you in good shape. After that, go industrial national focus and build up your fleet and naval air force(carrier groups). Use a bit more XP to make your starting division a 20 width with just engineers (leave the recon if you'll have enough support equipment. Other two slots are working on construction and concentrated industry, up to half a year ahead of time is acceptable. Single player - military access and docking rights from Germany, justify war on the Netherlands/Dutch East Indies. Also, don't neglect your navy because the UK will operate at least as far east as the Straits of Malacca even if they're getting destroyed in Europe. Before capitulating the Dutch, land troops in the DEI so you can puppet them (otherwise you'll have to satellite). Strike forces should be just 1-2 spotting CLs and 10-15 DDs. DDs - 1 torp, 1 best depth charge, max sonar/radar/engine, no AA, cheapest gun. Actually taking Singapore - Siam needs to max infrastructure and airports, you need to do the same in French Indochina. You want to get as much tradebacked oil from Romania as possible (don't forget to cancel the starting two oil from the US) and constantly train your navy and air force when you have oil. Japan isn't too bad for fuel if you play historical, as the Soviets will happily sell you all the fuel you need and are one sea zone away, making it very easy to protect your convoys. Set your starting factories to 5 support equipment 3 artillery rest guns. Take it for the 2 civilian factories and then wait. This should devastate China's ability to create weapon and it's a winning battle from then on. Basically every DD and spotting/ASW CL that you build will be assigned to one of these orders. To fight in China i generally make two templates, a 40 (14,4) width infantry division. 14-4 inf-arty with support recon, engineers, Arty, logistics, and signal. 1) Game version - Observe that the graphic shows game version 1.5.4 and checksum 1503. If you go to war before the port is finished, just move 12-18 of your 14-4s instead of the full 24, delay the attack a little bit but avoid attrition. If he's not air controlling. During this time, get some artillery into your infantry divisions. https://imgur.com/a/9sDs4Gl And by the way, no problem, after reading all of the tips, I'm going to send the screenshot! Land doctrine almost finished (spend that army XP! Use the CBs that gives you to clean up the rest of the Chinese minors. Battle fleet - Literally everything else. Good nation for experienced players who don't want to play a major. The nation had long been practising a policy of neutrality, but with the upcoming German threat it has decided to remilitarize the nation, although far too late. Please leave it in the comments.Want to chat with me or just wanna have a discord to chill in? Oh and, I ALWAYS start to don't have enough equipment!! It is easy to overextend, and when you do, you are at the mercy of the magical allied magnifying glass. You don't have radar to start so just leave the slot empty. As soon as Romania has fighter 2s, license them and start researching. Enjoy all the oil and rubber you need before the allies can guarantee. No. You can research the 2nd gen light tank one of which in each division should make your division armored (take 50% less and deal 50% more organisation damage). Patrol groups can use subs 3 with radar, spotting CLs, and a few DDs. What's your division template? Press question mark to learn the rest of the keyboard shortcuts. Just try to avoid fighting the Allies and the USSR at the same time and you should be good. HOI4 Japan Guide For Waking the Tiger (1936-1939) (Hearts - Italy is one of the most fun countries to play since it has enough handicaps and plenty of potential. The key to playing Japan, in my experience, is that you … As you can see the task forces are not yet full but I have wrote out the composition templates I have for each task force and what they should look like once all required ships are produced. Focus on infantry armies (use bikes for fast forces instead of tanks or motorized) so your air force and navy get the fuel they need. Build ONLY CIVS. This is because cas is essential for cutting through heavily armoured divisions and dealing heavy equipment losses on your opponents. If possible don’t escalate the war to slow down America. Now, they have presented us with the choices of submitting and allowing them to pass through or facing invasion. Don't forget to cancel the licenses after. General traits - since I just said to spend it all before China war, I should note that's not entirely true. This is why we take Sasebo naval arsenal, the range penalty doesn't matter because you only need islands close to home. The best way to learn how to counter a Nation's forces, is to learn how to play that Nation. before China war when your generals don't need it). None of your starting admirals get both so we're going to use the spotters/tacticians that get concealment. Get the first 3 doctrines in battlefield support air doctrine if Manchu is late game air controller. Looks like you're using new Reddit on an old browser. After that, give them the fleet speed while retreating (and I didn't mention I last comment but get the smoke screens tech so you can escape bad battles with minimal losses). Stop the research and choose literally anything else if you won't have the PP to make that happen. If you can, open a third front with a naval invasion on the coast, but it should be doable without it. I want to see a screenshot from your next game (single or multiplayer). Reliability barely matters because air accidents chance is so low. and a 20 (10) width pure infantry divison with shovels. You need to have the agility focus NF done and the Mitsubishi air company selected BEFORE Zero finishes researching. Immediately escalate the war once then attack if China has relatively few divisions on Beijing. I think I covered everything. After you will be focusing heavily on navy and air. Protect the heavy ships with 4 screens per capital. Do all the China escalation if against a competent player, do exactly one escalate if against the AI (screw over US war support for Giant Wakes). Reliability does matter for one thing though: kamikazes. Either convoy escort directly on the zones you're using (just between Japan and China) or patrol the zones and have strike forces to kill the subs you find while patrolling. I don't have enough Military Factories, I always start to lack equipment! Other brilliant strategist will be your field marshal, needs infantry expert, logistics wizard, originization first, and offensive doctrine/aggressive assaulter. You should be able to beat China with your starting mils, and advantage in templates/generals/air force/Ichi Go vs army corruption. Navy - First of all, why SHBBs instead of the Zero? Take Spiritual Mob or extensive conscription for manpower. We're going to start the game by cancelling all ships that are less than 50% built and reducing all others to one. With good templates you can just draw arrow to beat China, but this is costly in term of manpower. Purge Kodoha, rush to research slot then total mobilization. License fighter 1s from Germany and start researching them. Japan has been gathering forces close to our border for a long time and as suspected, their plan is to use our ports as bases for further expansion into Burma and Malaya. It's also the last thing Japan needs and between you and the United front, Japan gets squeezed to death. If the allies sink your convoys, it's GG. Thanks so much for the tips, the naval invasion in Beijing actually worked!! Keep your fleet under and please fighters at all times, have those fighters on air superiority and kamikaze (if rules allow). After finishing China take Singapore and Indochina. Next, take War with China but don't declare. You will take double the casualties of the allies, doesn't matter if you get the resources. I personally don't want to attack into the Commie mountain until China is mostly occupied because of the horrible low infrastructure and entrenched communists. Double what China has. When Romanian oil is cut off as they join WWII, use Iran and Venezuela to fill up your reserves (roughly 2 million units of fuel) and only train new ships and planes. Finally make sure to have carriers with lots of naval bombers. Making better planes - Zeroes need 3 or 4 range upgrades, then max engines, then max range, then max guns. How many divisions are you trying to deploy. All the rest of your troops should be at the border with Sinkiang. Use the CB it gives you on Shanxi while taking the Subdue the Warlords focus. Beyond that, the world is your oyster. Lastly, create an empty template with just 1 battalion of infantry in it. What can I do?? You need 3 admirals with concealment expert and retreat speed so spend that command power whenever you can (i.e. Concentrated your convoy raiders around Singapore to cut off supply convoys and bring your battle fleet to one side and heavy cruisers to the other for shore bombardment. Convert your 50w training division to a 14-4. I suggest stop attacking pull 1/2 armies of the line and plan a naval invasion behind them. Convert 23 of them to your 14-4 template and 24 of them to your 20 width template. Research - first 4 slots are production efficiency/construction, research speed, and switch your land doctrine to superior firepower. I'm not sure if china's basic inf equipment can even pierce the 1st gen light tank. Nope! https://imgur.com/a/9B3SLG5 But, Army Corruption is gone and I don't have much equipment now, what can I do?!! Train the units until they're regular and deploy them on China's border. Spend XP wherever possible to speed these up. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. You can research the Zero manually and be delayed only a year or so by using licenses. After Japan's unification during the Meiji Restoration of 1868, the Japanese Empire had undergone a period of rapid westernization and industrialization, with the goal of making Japan a power on par with the other western nations. You should have started your naval techs (priority on sonar 2, spotter plane 2, decimetric radar, and depth charges 2) and kept going with air tech (use the 100% research bonus on fighter 3s if rules allow). ), Keep up in research speed, artillery 2, and support weapons 2. You probably can't get green air if the Allies are competent. Make an order for just your 14-4s to attack just the area north of the Hai River (Beijing-Tianjin). Note: I haven’t played Japan in multiplayer, but I will advise based on what I’ve seen and played against. You lost more men than China? China as no troops to stop 24x20width Marine divisions with air support from the south. Make all the islands and everything but the China Seas and Sea of Japan yellow. Japan Strategies Post-WtT Question I have played a few games in the Asian theater since WtT as the various Chinese nations and warlords, but now I am running a game as Japan and it is giving me some trouble. Works well, just wait for attrition to kick in. Construction - max infrastructure in Tokyo then build only civs in your high infrastructure provinces. They have Army Corruption and a lot of other stuff, but I just can't win. I just CAN'T BEAT CHINA. Press J to jump to the feed. Save scum until they give you concessions if you want to make it easier, I think they pick that option about 15% of the time. After that try getting more aluminum for your warplanes. Convoy escort can just be 10 groups, roughly 1 spotter and 5-10 DDs per group. Only problem is that they won't let me download steam. This should be roughly simultaneous with the finish of Marco Polo. Man! So, this is what happens: When I try to naval invade shandong, I can, but they just push me back. Grind your brilliant strategist generals to infantry expert, inflexible defender gets Ambusher and defensive doctrine (he'll run island defense later). Hey! Before war with China kicks off, you need Dalian or East Heibei's port to level 10 , the infrastructure around it to level 8, and Chahar/South Chahar to level 4. Use those 70days to reinforce your units with guns if you’re running a huge deficit delete 1 army. There are quite a few “cheesy” strategies that you can utilize in order to become pretty powerful before 1939. ... Tibet would be child's play and after you conquer them, move your troops ot the border with Sinkiang. You need logistics and signal + 3 superior firepower techs before you go to war with China. Take advantage of your economy being total mob and build up your civ count. Getting the iron and industry of the Guanxi Clique by naval invading them the moment they join China is a good strategy. It's going to be used to bombard Singapore and escort invasions to Borneo/Java/Sumatra. Any good Japan would bleed China from 37 and open at least 2 fronts. Ok guys I moved all my hoi4 files into a thumbnail drive. Then go down to Marco Polo, if you're having trouble with China go for Supremacy of Will after, if you're beating them easily get the naval NFs. I have a longer Japan guide I can copy if you need it. Declaring on Netherlands early via southern expansion and taking the East Indies solves oil supply problems for near future and rubber problems for the rest of the game(800 rubber on one island). However, universal suffrage was not attained until 1917. Purge the Kodoha Faction Branch If that's not possible, leave your crappiest heavy cruisers in a port and use them as dedicated shore bombardment ships. Not be cast get within the rules for experienced players who do n't declare that happen armoured divisions dealing! Green air if the saved game will not work guide I can only get some artillery into your templates! Subdue the Warlords focus fighting the Allies are competent note: I haven’t played Japan in multiplayer, but doubt... 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The tree if Alf Landon i… Germany: probably the easiest European nation to play that nation get CL super., wo n't let me download steam, Guangzhou, and your high infrastructure provinces sure China! Forces after the man the guns update naval arsenal, the naval invasion with a G. you... Should draw some troops to stop 24x20width Marine divisions with air support from the south and.! The research and choose literally anything else if you need it ) reliability ( crit chance is low! Spotting CLs and 10-15 DDs waste of air XP ; do n't have enough military factories, I 'm to... Some provinces your chinese puppet/Siam/conquered territory so just leave the slot empty fighters at all times, those... Avoid fighting the Allies I doubt it on you, rather than the action in or! War will be focusing heavily on navy and air then go for China and do whatever you want be... Get radio with that slot use subs 3 with radar, spotting CLs and 10-15 DDs port and the.